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- On 18-Jun-97 10:35:12 Mr. Giark To You wrote something about Re: CB Update(Space Flight).
-
- >>Well, like I said in a previous post, I *can* make music in three channels
-
- >If we only use MODs, I've never had any problem playing samples while the mod
- >plays. The manual says this will crash the system and that only using amos
- >music banks will allow it, but the opposite is true, as almost anything will
- >crash an amos music bank tune. We could put in a music/music+fx/fx option
- >then. I know I always turn the music off, myself. Maybe I'll put a juke box
- >option in the options screen as well so they can all hear all of EJ's cool
- >tunes.
-
- Well, I may be wrong here, but if I'm not mistaken Amos just plays the
- sample through the module... so say you have a chord in one channel, Amos
- plays the SFX in that channel, half your music is gone for one pattern.
-
- And maybe the jukebox idea is good for when you have completed the game...
- after the elaborate and awesome endsequence & final credits and fireworks
- you can listen to all the music, read some text from all the people
- involved etc...
-
- >>But I'm downloading the DOOM music extension at the moment from Mushy's
- >I looked at it, it didn't strike me as all that useful, but maybe some of you
- >others will experiment with it and give us a better review.
-
- Well, at the moment it doesn't support sampleplaying yet with some of the
- musicprograms where this could be useful (like Digibooster) but the author
- says in a readme that this may be included in a future version.
-
- >> I'd like to know what you guys think of the
- >>title tune.
-
- >Title tune is cool. did you grab the Cap'n Bubba sample?
-
- Yes I did. :) I was planning on sampling my own masculine voice (ahem :)
- but my sampler is on the fritz :/ So I'll abuse your vocals instead. :)
-
- ________________________
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- \_ Evert-Jan Slypen? /
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- ([Oo]) .
- \()/ Grtz!
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